I was watching a video about what fancy technology Hollywood came up with to replace green/blue-screens (link).
In simple words, the green screen is replaced with a real-time rendered background, where the rendered content changes as the actual camera changes. The revolution according to the “documentary” is that real-life actors in-front of the virtual scene get correctly lit and reflections of real-life props are correctly as well, which is something you don’t get with green screens for free.
However, while they were showing their fancy tech, I though “Hey… I know that program, that looks like the Unity editor!”.
Screenshots
Yes, Unity actually expects game dev to not be the most dominant use of Unity in the future. That might be taken by animation or even VFX. With HDRP Raytracing, and all the supporting tools, it’s a pretty great choice and insanely, insanely cost-effective.
Recently got a job offer (largely misplaced) from a place in Toronto looking to use it for on-site visualization for factory setups/construction. Apparently there’s a bit of an AR push in technical areas like that since it reduces turnaround time.
Totally! That area is huge right now. I get contacts all the time about AR projects for construction/event/outdoor advertising / etc. it’s kinda crazy how much that has sprung up. Barely even heard about a year or so ago, now it’s all the time. I’ve politely declined offers, but it’s an interesting fallback.
The contacts I got were exactly that. Either for client to use directly or a salesperson to take to a site on phone/pad. Most were more about a backend that allowed them to take cad models set them up physical locations so clients could view them (and switch/edit them a bit ) in place.
Hololens is making inroads because while you CAN do it with phones, the tracking systems and visualization stuff in Hololens is really next level stuff. It’s also a bit more handy because you can just look where you need to.
edit: not just view tracking, but there’s some key advancements being made in glove-free hand tracking as well. It’s all super cool stuff, but it’s not much consumer application wise, obviously
Indeed. In fact I was very tempted by one project because hololens was the prime platform. It’s just… marketing/advertising, I started my career there and don’t want to go back. Hololens games though… that could be fun.
Honestly, don’t think there’s going to be any real call for Hololens games until the thing gets a few more price drops like the last one. Gonna have to be sub-$500 and I don’t think the pipeline is there enough to drive that within the next decade.
True, even in that case it would likely be fringe/speciality. I am just hoping there will at least be enough interest in AR games for me to justify billing a client for one.