How would the camera work etc to make a similar effect to this?
Are you wanting just the effect, or the actual presentation (which would requre an accelerometer, and only work on the iPhone, which is what I’m guessing you’re developing for)?
Well, I just did a 3rd person camera which might do a similar effect to this. Basically what appears to be happening is the camera is positioned well away from the scene, and as you tilt and turn the iPhone it uses the axis info to reposition the camera. If you never move the camera or what it’s looking at, you could probably just make it a child of an empty object, have a LookAt for the camera to always look at its parent (just to be accurate), and apply the axis info to X and Y rotations for the empty.
It would be for the iphone but I am just at a bit of a loss as to how the camera is positioned to get the perspective like that… I did think of repositioning it but I wasnt sure.
sorry but does anyone have an example if they have managed this effect?
I have absolutely no knowledge of the iPhone, but I would like to say something :
The video you provided must have given the most “optimal” view during all the video, but be aware that it is (probably) next to impossible to make it realistic. I doubt the iPhone know you are looking the screen from the top left / right, so the image you are looking when centered to the screen, or offseted to the left is the same.
If the question was : how to make it as their, I suppose you need to retrieve the orientation of the device, and imagine funny code lines…
If it is rather : how to make something realistic, I would answer it would fail.