holographic tracking state lost

Hi,this is the first post :slight_smile:

----------------------------Console---------------------
Assertion failed on expression:‘IsMatrixValid(matrix)’
holographic tracking state lost. New State:1
----------------------------------------------------------

Connected successfully but when I played the scene, all crashed.
The console showed above.

----------------------Configuration---------------------
Unity: 5.6.0f3
I used the Wireless LAN Card to connect the computer and Hololens.
--------------------------------------------------------------

BTW, there is a Javascript on the scene to make the cube rotates. Show as below.
----------------------------------------------------------
#pragma strict
function Start (){
}
function Update(){
transform.Rotate(0,25*Time.deltaTime,0,space.self);
}
----------------------------------------------------------

I’m not sure the problem is about Microsoft or Unity.
Thanks for any suggestion.

2017/6/27

That assert about the invalid matrix is coming from Unity, but it’s in generic code I don’t usually touch, so it’s hard to guess what might be the problem.

Would you mind filing a bug with your repro project so we can take a look? Please remember to prefix the title with “[HoloLens]” so it gets through the system to us as quickly as possible. Thanks!