Hololens 2 Experiences Severe Distortion When Casting or Recording

My team use Unity in industrial visualizations and we frequently cast the user’s view to a second screen for others to follow through design review. After upgrading to Unity 6, we have noticed that the view of the user becomes distorted while the video feed of the cast appears unaltered. Specifically, the 3D environment becomes restricted to a very limited field of view, will appear to drift as the user moves their head, and the will appear to be at least 1 foot closer to the user than it actually should be.

Any insight on what specifically could be causing this would be appreciated as downgrading back to 2023 is not particularly viable as it has been very unstable on our hardware.

We have confirmed the issue is with Unity 6. Every versions of Unity 6 we have tried has the same rendering issue but downgrading to Unity 2022 fixes the issue. What part specifically is causing the problem has not been identified yet.

I have this too on Unity 6000.0.28f1 and MRTK3.
Capturing using VideoCapture.

I think this bug does not exist on the release configuration, master seems to have this problem in my case. Try building with release.

Related newer post of same issue:
photocapture-videocapture-problems

I have tried using the release version of MRTK 3 and the problem still persists