My team use Unity in industrial visualizations and we frequently cast the user’s view to a second screen for others to follow through design review. After upgrading to Unity 6, we have noticed that the view of the user becomes distorted while the video feed of the cast appears unaltered. Specifically, the 3D environment becomes restricted to a very limited field of view, will appear to drift as the user moves their head, and the will appear to be at least 1 foot closer to the user than it actually should be.
Any insight on what specifically could be causing this would be appreciated as downgrading back to 2023 is not particularly viable as it has been very unstable on our hardware.