I am trying to develop an app for hololens 2 devices. the app should allow the users to interact one at a time with a gameobject (i started with a simple cube). I use mrtk3 object manipulator component to interact with the cube and photon fusion network object and network transform components to share the position of the cube to all the hololens users (2 devices - one is host and the other client). The scene object ( the cube) is spawned (it can be seen by both the host and the client) but neither can interact (ie. move) with it. In fact it can be moved but only until the connection to the photon network is established. The last position is displayed on the client that connects after the host. Any ideas how can i debug the problem?
Solved. I added a rigidbody component to the object. No ideea why it works.