Hololens and object like a mask appear in video recording

Hi all!
a tip when you have a moment please !..

doing tests with unity and hololens, a strange thing has already happened to me even on the objects.
In practice in hololens I see everything well.
But when I record the video with hololens (standard microsoft function, that same object (in this example the magic sphere) ends up as if it were masked and you only see it if you pass in front of another visible object.
I repeat, only in the video recording (which however is important for sharing with others).
Someone have the faintest idea what it could be? has it ever happened to you?

in attach a gif to explain better
let me know please

You can have this sort of effect with a transparent object that does not write into depth buffer. Basically, if you

  1. Paint a non-transparent object.
  2. Paint a transparent object like particle system on top of that
  3. Paint a skybox or a mask that are far away.

In this specific order, then the skybox/mask will erase transparent parts that do not have a solid geometry behind them.

You could try using dithered transparency or alpha-tested objects instead.

1 Like

il try to do that …
thank you

where i can find dithered transparency? im not very expert … can you give a link or resource that i can explore to understand well your suggestion? please :slight_smile:

You can google it, the first hit will be a github repository that imlements it.
https://github.com/gkjohnson/unity-dithered-transparency-shader

Not the most recent one, though.