doing tests with unity and hololens, a strange thing has already happened to me even on the objects.
In practice in hololens I see everything well.
But when I record the video with hololens (standard microsoft function, that same object (in this example the magic sphere) ends up as if it were masked and you only see it if you pass in front of another visible object.
I repeat, only in the video recording (which however is important for sharing with others).
Someone have the faintest idea what it could be? has it ever happened to you?
in attach a gif to explain better
let me know please
where i can find dithered transparency? im not very expert … can you give a link or resource that i can explore to understand well your suggestion? please