I am running Unity 2018.2 and when building my Hololens project with IL2CPP, in Visual Studio 2017 I can no longer see any output when Debug.Log is called from my project’s C# scripts.
I have followed these instructions Unity - Manual: Debugging C# code in Unity(Visual Studio (Windows)), the recommended tool installation for Hololens (Install the tools - Mixed Reality | Microsoft Learn) and the Hololens instructions on how to build a project in Unity (HoloLens (1st gen) Basics 100 - Getting started with Unity - Mixed Reality | Microsoft Learn).
Is there anything else that should be enabled to see the debug.log outputs when building with IL2CPP?
@JoshPeterson , I have seen your answer here unity game engine - What is the best way to debug IL2CPP code? - Stack Overflow to a similar question, but unfortunately I could not fully understand it.