Hololens C# script debugging in Visual Studio with IL2CPP?

I am running Unity 2018.2 and when building my Hololens project with IL2CPP, in Visual Studio 2017 I can no longer see any output when Debug.Log is called from my project’s C# scripts.

I have followed these instructions Unity - Manual: Debugging C# code in Unity(Visual Studio (Windows)), the recommended tool installation for Hololens (Install the tools - Mixed Reality | Microsoft Learn) and the Hololens instructions on how to build a project in Unity (HoloLens (1st gen) Basics 100 - Getting started with Unity - Mixed Reality | Microsoft Learn).

Is there anything else that should be enabled to see the debug.log outputs when building with IL2CPP?

@JoshPeterson , I have seen your answer here unity game engine - What is the best way to debug IL2CPP code? - Stack Overflow to a similar question, but unfortunately I could not fully understand it.

I saw the same post about Debug.Log on Hololens. It’s indeed not working in VS. @jose-araujo did you file a bug report about it?

@jose-araujo & @ any news on this? I have just tried this with Unity 2018.3.5f1 and Visual Studio 2019. I have a Hololens application to which VS can attach and I can see them interacting but I can not see the debug.log statements in any from the “show output from” windows from the “Output” tab.
I do get the warning:
D:\Unity\FSE-AR-PART\HoloApp\Il2CppOutputProject\Il2CppOutputProject.vcxproj : warning : The build tools for Visual Studio 2015 (v140) cannot be found. Install Visual Studio 2015 (v140) to build using the Visual Studio 2015 (v140) build tools.
in the “Solution” output window though but I can’t imagine that a 4 year old warning might affect this.