Hi,
Enabled Mixed Reality Remoting, things that I found so far:
It needs InternetClientServer Capabilities(Maybe also InternetClient).
It can only run as UWP app.(Bummer, as we could use it like the editor with the Holographic Emulation)
The clicker doesn’t work, like in the Holographic Emulation.
In 2018.2b3 the Holographic Emulation doesn’t work, that made me think that maybe the Enabled Mixed Reality Remoting also doesn’t work there… I currently use 2018.2b1 and everything works for me…
An error message “Can’t create HolographicSpace because no connection to remote device!” will show on start, even if you set “XRSettings.enabled” to false on Awake.
There’s not much documentation on this, download the documentation for the beta, and look for the class “HolographicRemoting” in UnityEngine.XR.WSA
In 2018.2b1 HolographicRemoting.ConnectionState is static, but in 2018.2b3 it isn’t.
You can use “Screen Space - Overlay” canvas to control the app on the computer, it won’t show on the Hololens. So it’s easy to add GUI to connect/disconnect to the device.
Some nice to have features:
An “Auto-Connect” option, or “Detect if disconnected” option would be nice. As HolographicRemoting.ConnectionState show “Connected” even after you exit the remote app on the device.
Enable Video/Audio options would be nice also.
And max bitrate, as in the Holographic Emulation.
Enabled Mixed Reality Remoting for Desktop programs(exe files).
Enable the clicker.
Thanks,
and I hope it’ll help to some of you. I had to try and build a test project for so many times…