I’m having an issue trying to read a basic text file and load the data to my app. I’m using IL2CPP to build the app, and pre-processors to surround the async parts.
I’m using this as my read.
public void ReadString() {
string s;
#if !UNITY_EDITOR && UNITY_METRO
try {
using (Stream stream = OpenFileForRead(ApplicationData.Current.RoamingFolder.Path, "filename.txt")) {
byte[] data = new byte[stream.Length];
stream.Read(data, 0, data.Length);
s = Encoding.ASCII.GetString(data);
}
}
catch (Exception e) {
Debug.Log(e);
}
#endif
return s;
}
private static Stream OpenFileForRead(string folderName, string fileName) {
Stream stream = null;
#if !UNITY_EDITOR && UNITY_METRO
Task task = new Task(
async () => {
StorageFolder folder = await StorageFolder.GetFolderFromPathAsync(folderName);
StorageFile file = await folder.GetFileAsync(fileName);
stream = await file.OpenStreamForReadAsync();
});
task.Start();
task.Wait();
#endif
return stream;
}
I can’t seem to build this with the OpenStreamForReadAsync().