HoloLens Second Camera shaking...

I’ve generated a HoloLens project, that has a second camera set as a child to the main camera.

That secondary camera is used to render to a texture. I.e. shows 2 different worlds to the user.

The problem is that the 3D world is stabilized perfectly on the HoloLens. However, the render texture is NOT stabilized. its shaking all over the place.

I understand HoloLens stabilizes what is seen, but it seems like it is after the rendering of the world. I’m trying to figure out how to access this information for the render texture/secondary camera.

Please note: the Secondary camera is a child of the main camera.

Hmmm… I’ve stepped back to an older code base, and found the shaking doesn’t exist in it. On initial review, the code appears to have no obvious difference in approach. (Code architecture is different, so it can hide things) I’m doing a deep dive into the differences now.