Homeless and demon symulator foundrising possible?

Hi, I have an idea of game where you play a third person RPG where you live a life of a homeless that lost his memory but for some reason sees demons following people. He has a demon following himself as well.The Player would have to do all the things that homeless people do to survive(beg/eat,drink/do drugs/gather and sell stuff,weed planting and many other things). The main character would be without memories(He would be retrieving them from time to time by his interactions with demons) To make the idea reality I would need to find like no less than 55-60k$ the question is if idont have any community and my yt channel is rarely visited. Is is feasible to be sucessfull on indiegogo or should I try with something smaller,cheaper faster in production?
Here are two videos from something that has been put together. They don’t show the gameplay but it’s just an overall idea how the world of the game would look like.

Best regards for all the intrest

First of all, try it whats the worse that can happen.

Now I would also say that if you are going to kick stater, do your research. Look at other company and how they have presented themselves. Try not to over price your game and set reasonable goals. if your goal is 60K and just looking that looks really high for what you will be delivering, what do you intend to spend that on, your own wages, if so how long do you see yourself making the game for? software, what do you need that you don’t have already.

If people think that 60K is already too much, where only the costs of VO would take 11k$ then the project is doomed from start. Production time 14 months. 60K - 23%vat -5% indiegogo fee - 18 % income tax.Even if it looks like developer is getting 60k it’s not 60k at least in my country

Until you learn proper grammar, it’s safe to assume that it will not be possible.

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I assume this is one of your first projects that you have done. I would advice not doing kickstarter. I think you might be biting off more than you can chew. 14 months is a long time for a project like this. So I am not sure how long you intend for your game to be. I think 11k for voice acting, which is more than 1/6th (before tax) is a crazy amount to spend on stuff like that.

My advice would be make a small part of the game now, and make it free, if people like it, make a kickstarter, if they dont. You wont be wasting time.

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With so many games competing for customers I doubt you’ll be getting 60k.
If you get 40k you should consider yourself lucky, but even that would require you to have enough already done work to convince people that you are serious about this project.

If wages of the people you need to hire are big then you will have to resort to lower cost solutions.
Imo 11k for voice actors is not something an indie team should look for, considering all other costs you have to cover with your small budget.

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I would advice not trying to mock the people trying to give you advice. Releasing a small amount of content for free as a demo isn’t a new and bizarre concept.

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Dude, you want to raise 60 grand on kickstarter?!

Just take like an hour and look at games that have started with a 60k target (and succeeded). Look at the backgrounds of the teams involved, look at what they had implemented, etc.

Crowd funding 60k is way, way outside your scope.

Unless you’re well known or very well connected, think of crowd funding as a way to ask friends and family for money. So ask yourself if your friends and family would cough up $60,000 for you.

@zoran404 – 40k is not “you should be happy with” – 40k is wildly outside scope of what a “random dude with a dream” can raise for a game through crowdfunding.

I also believe he will fail…but the concept is rather original, even if not fleshed out enough. Some folks have to fail themselves in order to believe anything anyone says so you guys are really wasting your time here trying to convince him. Let him try and fail.

I would suggest he gets on Steam first to give some legitimacy. If he can’t get on Steam, then he should wait. But he won’t listen to me either. :slight_smile:

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The aesthetics are actually sorta novel. It’s a nice start to something, and a nice kind of idea (although I don’t see how it would work mechanically and be compelling, which is a problem for a first game project).

There is some promising talent being shown there, but it also looks very rough, like a first project. Getting something like this to the level of polish that people expect (and that a strong aesthetic requires) would probably take a lot of skill honing and time.

Raising 60+ thousand dollars on kickstarter though is just fantasy (unless your friends and family will put up like $59k). That the author didn’t do the homework on how KS works to realize this for himself doesn’t speak well of the future of the project.

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All what is shown in these 2 clips are 14 days of work.I created some 2D games and VR games. I was also taking part in projects with budgets over 10 m$ so it’s not like I am new to this stuff. People who say that 60k$ for this kind of game is too much are just silly.I haven’t asked if asking for 60k is justyfied by estimated costs I asked if it could be possible to rise such amount for somebody without so called " cummunity". The answer from you all is NOT. I am OK with it. Judging from the initial feedback its not worthy my time. 11$ for voice acting seams like a lot but hey there would have been a lot of stoires of homeless people and a lot of interactions with street walking NPCs. I planed to give away 25% from sales(not from the kicstarter though) for homeless+some voice acting would have been done by homeless so they would also got some cash…

Good luck to you! If you fail, try again because it is a very original idea and it would be nice to see more of that stuff actually succeed.

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Fair enough man.

Here’s a rule of thumb - when you think of crowdfunding, think of it like pre-order sales and asking your social network. So lets say that your social network would kick in 5k. Then you need to produce 55k in pre-order sales.

If your social network would kick in 50k, then you only need to produce 10k in pre-order sales.

Thinking that people will just donate money randomly is not how these things work in 2015.

Look carefully at the other games on IndieGoGo. It is hard to get noticed there and it seems the all or nothing campaigns (like Kickstarter) do much better than the flexible accounts. People are just not as willing to donate these days to a project that doesn’t prove it is worthy up front. Those days of easy money through crowd funding for games is gone I am afraid. To many big names out there making millions and the expectations are much higher than they were.

Crowdfounding has it’s name for a reason.If you spent on the game 50k out of 60k from your own pocket it’s not crowdfunding anymore.When comes to high expectations.That kind of project could not rival AAA scope projects like dead space.gta and so on. These kind of expectation would have to meet failure

by gogo games I ment “adult type of games”

It only valuable if you listen. Good grammar costs nothing. Poor grammar casts you as unprofessional and alienates some of your audience.

It also hinders your ability to program. Programming relys on exact syntax. Aka perfet grammar.

But back on topic everything I’ve seen indicates you need a solid community and preferably a basic prototype before you hit crowd funding.

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When comes to grammar and spelling. English is my third language so it would cost just a bit to check if every word and sentance is correct. But its a good point that making simple mistakes certanly can/could cast some shadow on the project if these mistakes has been made on kickstarter/indiegogo website;p How can anyone judge sombody’s abilietie to code or to model stuff by his grammar or spelling? I would rather judge that by seeing code or any work done like projects done or portfolio.(With this post I will get probably yelled at once again. ;p)

Back on Topic.Judging by all posts it’s clear there would be a little / next to nothing chanse to get the project founded.Not in these circumstances at least.
1.Make a demo
2.Give it away for audiance
3.Advertise a bit
3.Get feed back
4.If people like it they might help to spread the word about the idea of crowdfunding the project
5.Then campagin and keeping your fingers crossed

Thank you all for your interest. Your points might have saved me from wasted time and from hitting the wall of disappointment with crowdfunding campaign
Thank you all for all your points of view!Best regards

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BTW here is a simple old graph of the systems within HMS game that were counted for the budget of 27k$ (without taxes and without some additional systems that are present in newer bigger and more detailed graph that made that 55-60k with taxes included)
http://postimg.org/image/rvt4qphv1

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Just for info, & I don’t know how indicative I am of the standard kickstarter backer, I don’t support anything until there is at least a working demo so I know there is a high likelihood of completion. Once there is a reasonable demo then the mechanics are coded & working so hopefully the $ is for polish, sound & extra content.

But I agree, the concept is interesting. Good luck

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I just want to say, I used to agree with you when it comes down to spelling and grammar. What possible connection can it have with my skill in other areas. As a dyslexic I struggle with spelling a lot. ( made about 4 mistakes so far). But if your selling yourself or your idea it does have a big impact. When first reading through your posts I assumed you are new to the industry or even still in school. So if you used the same quality in your crowd funding campaign, you would defiantly struggle.

My advice for this is to take a slower approach. Projects that you make will be very passionate things, but when it comes to responding take your time. Always re read through your work, then do it again. I have most likely missed off a few mistakes here but re reading has defiantly helped. Getting someone else to proof read is great help as well, although not everyone has the time or resources to do that.

Again not trying to dig at you, just trying to help.

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