Homing missile rotation

so i want to create a script for a homing missile when the target rotate the missile also rotate but in realistic way i dont want it to reverse it rotation and follow the target i want more like this way on the picture

this the code that i used i tought if used slerp it well do the job but the missile behave like what i said above

public class EnemyMovment : MonoBehaviour {

    public GameObject plane;
    public float speed = 15f;
    public float turningSpeed = 5f;
    void Start () {
	}
	
	// Update is called once per frame
	void Update () {
        destroyPlane();
    }

    void destroyPlane()
    {
        Vector3 Target = plane.transform.position;
        Vector3 distance = Target - transform.position;
        var angle = Mathf.Atan2(distance.y, distance.x) * Mathf.Rad2Deg - 90;
        transform.rotation = Quaternion.Slerp(transform.rotation,(Quaternion.AngleAxis(angle, Vector3.forward)),turningSpeed*Time.deltaTime);
        transform.position = Vector3.MoveTowards(transform.position, Target, speed * Time.deltaTime);
    }
}

I would use transform.Translate to move the missile so it would move in the direction it’s facing, below i set an example how it could be done

public GameObject plane;
    public float speed = 15f;
    public float turningSpeed = 5f;
    void Start()
    {
    }

    // Update is called once per frame
    void Update()
    {
        destroyPlane();
    }

    void destroyPlane()
    {
        Vector3 Target = plane.transform.position;
        Vector3 distance = Target - transform.position;
        var angle = Mathf.Atan2(distance.y, distance.x) * Mathf.Rad2Deg - 90;
        transform.rotation = Quaternion.Slerp(transform.rotation, (Quaternion.AngleAxis(angle, Vector3.forward)), turningSpeed * Time.deltaTime);


        //the moving I made
        transform.Translate(Vector3.up * speed * Time.deltaTime);

        //old moving
        //transform.position = Vector3.MoveTowards(transform.position, Target, speed * Time.deltaTime);
    }

Hello Mate I really need your help :smiley: