Hoping someone can help with scaling

I am relatively new to unity and have come across an issue which has bamboozled me. My ui scales perfect but none of my colliders scale so when I play in unity remote all looks great and works fine when I deploy to the device the UI is spot on scaled correctly with quite a high android device resolution but the colliders are all in the incorect position and has onbvously not scaled. What am I doing wrong?

UI and game objects are two different things. Canvas scale according to Canvas Scaler.

Your object’s scale will not change depending on device (1 unit = 1 unit, on every device).

Maybe providing screenshots of the said colliders will help to further help you.