Hi, I made some blood effects and put a ground splash effect as a sub-emitter so it pops when the blood particles hit the ground.
Problem is, the ground blood is facing the camera (instead of being flat to the ground), I selected “Horizontal Billboard” to change the position so it’s flat to the ground, but the particles just dont render anymore, am I missing a setting? I thought Horizontal Billboard was for this sort of thing?
This is a question related to particles, more specifically to Unity Shuriken Particle System? I that case you could ask this question in General Graphics area instead…
Anyway check the result in wireframe mode so you don’t accidentally spawn your billboards under some visual ground plane you might have.
Edit:
You might want to change your question heading to be more descriptive (particles, billboards etc).
And also, which version of Unity you are using?
And why not attach screenshots how the effect looks right now (it might make it obvious what is going on.
Am using the latest build (15?) that came out a day or so ago.
Ok so its pretty much fixed, im going to give your answer a like although im not exactly sure what happened, because all I did was switch to wireframe to confirm they arent rendering below the terrain, then I switched back to shader and it just…worked…for no reason, I didn’t even change any settings, simply switching to wireframe and back fixed it apparently.
only problem now is they are rendering about 2 inches above the floor instead of “on” the floor but ill fiddle around and see if I can find a setting to make sure they dont hover above ground.
But thanks for the suggestion, seems to have fixed the initial problem!