Horizontal Particle Woes

Good morning, everyone!

I’ve run into an issue with a partical effect and it’s rather confusing so far. I’ll give you as much of a summary as I can, but it’ll still be a bit long-winded.

I’ve recently started setting up various particle effects in a game I’m working on. One of these effects is a swirling horizontal particle that spins around a central object (creating the accretion disc of a black hole). The effect itself works just fine for the most part.

The issue I’m having is that when the camera moves past the effect, looking at something beyond it, the effect appears well after it vanished from the screen (properly), and well after the camera itself should be past the particle system… yet this only seems to happen when the camera is at about the same height as the particle effect. This seems to occur even when the camera is well past the object that is generating the particles. The only way I’ve found to eliminate this so far is to set the max particle size from 6 down to 1. Unfortunately this tends to mess up the particle when the camera gets in close, as it will no longer stay at the proper size for the intended effect.

I suppose I could take the texture on the particle and just apply it to a piece of model geometry, but I wouldn’t be able to keep the particle color effects at that time. I’m curious to know if anyone else has had an issue like this.

I can post screenshots and additional information if needed.

I’m looking forward to reading your responses!
-Lance

If it works when you reduce the size then reduce the Particle Size in the Emitter and increase the Max Particle Size in the Particle Renderer.