The only solution I have found is to make the camera a child of my game character. This fixes all the stutter and the animation plays smoothly like it should. The only problem is my character does do back flips and front flips and the camera follows the player’s rotation so the camera ends up upside down and the game is un playable.
If anybody has any information or advice it would be greatly appreciated because I have been stuck on this forever.
There is a huge improvement with this script thank you!
Still have a little problem though : (
I have to set the Damp Time to 1.6 for it to smooth out the movement. This causes the camera to lag behind, allowing the player to run out of camera range.
There is a night and day improvement with this script, however the character is still jittery, and the leg animations still look choppy.
When I make the camera a child of the player object, the animations are perfect and everything is 100% smooth.
Could I maybe freeze the rotation of the camera and make it a child of the player object?
Since I haven’t seen anybody do this, I’m assuming it’s wrong to child the camera to the player.
Thanks to your script the game is at least playable now, I just wish there was a way to have it follow the player without the jitter.
There has to be a way…