I thought it would be a good learning opportunity to take the SmartFox Server multiplayer Island demo and tear it apart and apply it to the Unity car tutorial and come up with a basic multiplayer car game.
It didn’t take long to get the basic multiplayer car game working but there is about a 15 - 20 sec lag between when I move a local player and it updates the remote player on the other machine. I can type in a chat message and it immediately shows up in everyone’s chat window. Ping inside my LAN is 8-9 ms.
Wondering if anyone has come across this issue using SFS and Unity.
Thanks