Horrible lag using SFS

I thought it would be a good learning opportunity to take the SmartFox Server multiplayer Island demo and tear it apart and apply it to the Unity car tutorial and come up with a basic multiplayer car game.

It didn’t take long to get the basic multiplayer car game working but there is about a 15 - 20 sec lag between when I move a local player and it updates the remote player on the other machine. I can type in a chat message and it immediately shows up in everyone’s chat window. Ping inside my LAN is 8-9 ms.

Wondering if anyone has come across this issue using SFS and Unity.

Thanks

What kind of lag are you seeing in the SFS Island demo?

Steve

Almost 0 lag in the Island demo.

I’m seeing alot of ‘lag’, but I think that is because the players positions are set to update every 0.1 seconds and there’s no interpolation algorithm, so they just snap to a new location which makes it look very laggy.