While October is still a few months away, now is the perfect time to start working on that horror game for Halloween!
This asset pack is loaded with objects! It has 56 level spaces, 10 background audio loops, 17 sound trigger objects, and several dozen objects that can be placed in your world. Most objects are simple static objects, but several are rigged and animated.
All of the models are optimized for mobile, even the demo’s use Forward lighting to demonstrate the look of the space. Most meshes use a custom shader, and if you plan on targeting other platforms I would suggest to change the materials to the unity 5 standard mat.
Web Player Examples:
Example Level
I was able to create this world in about an hour using the prefab room objects. The prefab rooms have pre-placed objects that you can remove replace with anything in the object prefab folder. This example is only using about half of the room objects included with this pack.
Sounds+Objects
In this demo you can preview all of the sound triggers, background ambient sounds, view all of the animated scare objects, and view most of the standard placed objects.
All Environment
In this demo, you can fly around and check out all of the rooms are included with this asset pack.
No FPS objects or scripts are included with this package. I used the simple prefab included in the UFPS package to build the demo’s.
Thanks! I just uploaded a new video. I recorded several areas in the example level seen and I ran though the object scene showing most of the placeable objects.
I have not used that package before, so I can only guess. Make sure you place the object above the floor. Also make sure the collision is small enough to go though the doorways. Also, if your scene has my old fps test object still in it, delete it. It could be messing with your camera object.
I got an email last night too with the a question about the fps object. It was my part of my test fps camera. It should have been deleted. Please just delete any camera objects that still exist in the scenes. Also one of the pre-fab light objects need a matrial fix, I’ll be addressing that this weekend. Thanks for the heads up.
Ok i got it to wok by selecint all files and items in the scene mode and changing the layer to world collissions but in some spots like small spots or near doors the player stops walking and only allowed to move mouse around.
i got this from rfps prefab developer.: Your player’s Capsule Collider is probably getting stuck on another collider in the map. When this happens, pause the game and inspect the area in the Scene view. You may need to adjust colliders around the sticking points or add new, invisible colliders to prevent the player from moving too deep into them.
I would agree with with the developer. Perhaps make your capsule even smaller to avoid hitting the door frame. I also wonder if a collision material is needed on all of the world collision and set to be very slick for your particular fps package?
Create a new physics material and set all of the friction properties 0 or near 0. Next in your scene do a search for object with “_col” and select them. Now you can click on the physics material where it has none. Select the target next to the blank and apply your new material. Let me know if this fixes your issue, and if so I’ll update the package with this same change.
ok i found out that if i add the flooring to the room it does not do that… and if i look around in a corner the player third person character digs in the floor so it looks like a flooring problem or something… the character gets stuck in the floor and cannot move… i did added a floor collider and it does not do error… is there a waster way to fix this other than adding floor by floor?