Host can Interact with objects, but clients cannot [Mirror]

I am trying to learn multiplayer and managed to get everything to work except this, to test I have a cube with a rigidbody that players can push by hitting it, There is 0 issue on the host and they can move the cube by running into it. Clients while it being synced perfectly with the host and can see it being move, cannot move it themselves. I’m aware this is to do with authority but unsure how to get it to work.

Cube Components:



Player Components: