Hi Unities!
I’m wondering whether you guys intend to implement in the near-future the “Master Client Switch” feature from Photon. Explaining: In Photon, if the “Host” (they call it Master Client), disconnects from a match, any of the other clients may pick-up the so-called “server-objects” and gameplay can resume seamlessly with not that many tweaks in your code, it really is a very nicely done feature if you plan ahead for it.
That does not seem possible in the new Unet, or isn’t very well documented if it is. Is it there? Have you thought about it?
Also, in a semi-related note: Do you plan to implement dedicated server spawning as part of your Multiplayer cloud service, going beyond simple matchmaking perhaps?