I have an issue, when I spawn the first player as a host, it works fine, but when I spawn the second player as a client, it seems to control both the client and the host and the host has no control over himself, i looked into the player clones in hierarchy, one of them has isowner set to true and the other has it set to false(if that is relevant), here is the whole project if you need it: 3d playground - Online - Google Drive
please note: I am not an expert at unity, I started about two years ago and I am completely new to multiplayer
also, I am using netcode 1.2.0 for the sake of following codemonkey’s netcode tutorial