I’m currently putting together the details for a Facebook app that will be designed as a sort of “casual social MMO” with a simplified form (only indirect person-to-person interaction) but hopefully with a large number of players. The indirect nature of it should keep “bandwidth” (transfer) to a relatively low rate (no twitch movement), but the total amount might still be significant if the user base ever grows large enough. My question is: what are the best hosting options for this ? I’ve been looking at 11’s options - they offer everything from cloud servers to dedicated servers to cheap “unlimited” accounts - but their Terms and Conditions are confusing.
Section 3.1.5 contains the following gem (keep in mind that all of their regular packages promise “unlimited bandwidth”):
“Unless provided otherwise in the specifications for your Services, Bandwidth use, including but not limited to data retrieval from your Web Site, e-mail traffic, and downloads, shall not exceed six gigabytes per month.”
Does this mean that “unlimited” really means six GB / month, or doesn’t that apply to the “unlimited” packages? It doesn’t say. Their “unlimited storage” is genuinely unbounded (more or less), since their Terms and Conditions page says that the theoretical quota starts at 50 GB and is automatically incremented as needed, without defined limit. But the bandwidth issue is confusing.
Their Terms also has a strange requirement in section 8.23, which forbids operating a chat room (!) unless specifically granted by the terms of your package. Does that also rule out multiplayer games (if you extend the logic), especially since Section 8.16 says your webspace must be used for a “conventional Web Site” (without defining what they mean by “conventional”).
In all their various packages, the main theme is that storage space is dirt cheap but bandwidth is hard to come by (sometimes impossible to increase for any amount of money) unless the package claims “unlimited bandwidth”. This seems odd, given that 11 is a massive system that hosts millions of websites, and bandwidth is the one thing that isn’t directly consumed by individual accounts - i.e., a chunk of memory can only be used by one account but data transfer is ephemeral. So why do they have such odd provisions?
Anyone have any insight into this?