Hotel - Horror Game

Hello. This game will hopefully scare the pants off of you, so to speak. It’s my first try at Unity (and game making), so i’m hoping that it will go well. So far, It’s going great. As of yet, there are no monsters. (I’m still going to add a 2nd floor and basement, and loads of other goodies)
I’m wondering about the atmosphere… Creepy? not creepy? did I use the lights correctly?
http://www.4shared.com/rar/7Ao2wXm-/Motel.html
Please, leave some feedback, and hopefully your help can create a very scary game!
(You must exit it manually. I haven’t implemented the exit commands yet)

http://www.4shared.com/rar/kJy0ynS-/Motel.html
Sorry, wrong link

Please upload a webplayer.

A webplayer would be nice :slight_smile:

My comments:

  1. It definitely has a spooky atmosphere, the background music is creepy as hell.
  2. Both times I went up the stairs, I would randomly get stuck.
  3. Mouse control of the character is iffy. My characters looking kept jumping oddly.
  4. The double door at the top my character could, like, see through if I got right up next to it.

Thank you for your feedback ^^

As for the stair thing… I really do NOT know what the fuck it’s problem is. Usually not stopping on the stairway will help. and just jumping once. (I am going to fix it)
AS FOR THE ATMOSPHERE
Thank You.
This is going to be one of the main “Scary” Attributes of the game, and I would love to get it perfect.

If you are interested… The trailer I made for it is here, with just a flash of one of the monsters.
By the way… what’s a webplayer?

No problem :slight_smile:

My only guess would be that you are using two objects that don’t like colliding. Something like cubes for the stairs, and a cylinder (like the FPS controller). Oddly, I once had to jump twice haha.

Keep following your current way, and it will stay scary. I am working on a scary atmosphere myself. However, I use UDK.

Looks like it’s going to be sweet :slight_smile: That creature is sick. It looks like a mix of Slenderman and the gatherers from Amnesia haha

It’s a way to upload your game to the web. For development builds, it is the preferred way to test a game out. Instead of choosing “Build and Run → PC and Mac Standalone” you would choose “Build and Run → Web Player”

4shared says have to sign up to download the file. No thanks. Post a webplayer please.

Here is a mirror: http://www.mediafire.com/download.php?u59qe83jx9q7s82

youtube says motel, thread says hotel, youtube post has ‘the the motel game’ in description, no webplayer even after requested.

Keep some consistency and get a webplayer up!

I know. And the game file is Motel. So I’m assuming the game is Motel, and not Hotel.

LOL

Appears to be corrupt.

Hmm… testing… and weird. Maybe it has to do with the built in Windows unzip program. I’ll use his .rar

New mirror: http://www.mediafire.com/?tmgq3ocorjv4k9t

That one works, thanks.

To be honest, I’m not really impressed. Everything is unfinished and very rough around the edges. Its just to early to be posting. My biggest complaint was the music. Having someone whisper unintelligible words into my ears every few seconds was not only annoying, but detracted from the atmosphere.

You should really focus more on the game itself than posting it here or making trailers.

EDIT:
Instead of having music in the background, go for ambient sounds, this would help the atmosphere. If you’re going to have music, keep it subtle.
If you’re going to have a monster, limit its visibility. You’ll find that any creature loses just about all of its scare effect as soon as the player gets a good look. We fear the unknown. Amnesia pulls this off by punishing the player for looking at the enemies. The longer you look, the more you lose your sanity, and coupled with the player’s only defense being either running or hiding, this creates a terrifying experience.

Blacklight:
In the end, I’m going to try and put way more “ambient” sounds in. I do know what you mean, but for now, I’m focusing on the level design, sound, then enemies.
There WILL be more than one enemy, for sure. And they won’t be 100% visible… They will have weaknesses and strengths, but I’m not saying what they are quite yet. You might just have to figure it out, if you ever play it.
pivotraze:
…You got it right on XD.
The main character body is the basic cylinder, and the stairs are a crapload of cubes.
…UDK. I kinda wanted to try it out, but I got to Unity first :stuck_out_tongue:
(As for the webplayer, If you are reading this an it’s not up, it will be shortly.)
And how do i change the titel from “Hotel - Horor Game” to “Motel - Horror Game”?

You’ll have to contact an administrator, or a moderator. Send a PM to andeeee asking to change the title of this thread

Oh hey, look at that. someone else is up early.
… Too Much work for a miniscule problem.
but anyways…
if it isnt too much trouble, do any of you guys know where i can find a script, or tutorial on making an object move and dissapear? (the enemy)

Tutorial, no.

But basically, you could just move it, either via transform if physics aren’t involved, or with rigidbody.velocity if physics ARE involved. As for the disappearing part, you would just turn off the renderer via (I think) gameObject.renderer.enabled = false

Read inbox.

scary…monsters…maby something like this???

I have FREE indie versions…I also have scripts to drive them.

p-

Those models look really good! I do wish i could make my own, though… you wouldnt happen to have like, dead bodies, would you?