Apologies if i’m overlooking something. Is it possible to use HOTween to animate the alpha property of a color only? Here’s what I’ve been trying:
HOTween.To(myGameObject.renderer.material.color, 1, "a", 0); // no change in object's alpha
HOTween.To(myGameObject.renderer.material, 1, "color", Color(0,0,0,0)); // color (with alpha) changes as expected
The first line doesn’t seem to create any change in alpha. The second line works as expected.
Hey bitbutter, sorry for the late reply but I was sleeping 
Color objects (and also Vectors, Rects, and other Unity stuff) are actually structs. Which means that in C#, you can’t do this:
myGameObject.renderer.material.color.a = someValue;
But have to do this:
Color myColor = myGameObject.renderer.material.color;
myColor.a = someValue;
myGameObject.renderer.material.color = myColor;
UnityScript, which I suppose you’re using, allows you to assign an alpha value directly to a color property, but what it does is actually do the above procedure while “hiding” it. HOTween is C# based (for better performance and compatibility - and because I like it more ;)), so won’t allow you to do that, sorry (that’s why I added a special type of plugin - PlugVector3X/Y/Z - to allow the direct animation of Vectors x/y/z).
Ah I see. Thanks for the explanation, that makes sense. (and the reply was speedy! no worries).
Now that looks like spam, but with no reason since there are no links
Maybe you posted on the wrong thread?
Both quotes for his posts seem somewhat related, but make no sense in the context of this form.
That means he’s likely someone’s attempt at making a bot, and these are test posts without links so he won’t get banned. Later, once he’s got it working, he’ll add links to the posts and set it free to do its job.
The posts themselves are likely to copied from another somewhat-similar forum in an attempt to disguise their nature.