Having a bit of an issue with storing my Tweeners.
I have a localScale that I tween to 1,1,1 or to 0,0,0, many times. So I want to store two Tweeners for it by turning off their autoKill. However, when OverwriteManager is enabled, the second Tweener kills the first Tweener regardless of it’s setting, so the first one is no longer available for reuse.
So I’m forced to recreate these Tweeners whenever I want to use one. This goes for any property on any object that I modify in multiple different tweens.
Is there a way around this, or do I just accept the performance hit of recreating Tweeners frequently?