Hour Games

I have an idea that may be popular:

Give the general public of Unity, RPGmaker, and any other game-making program up to 2 hours to create a game. To enter, they’d have to donate a dollar to a paypal account.
After let’s say… 2 days? A list of the games will be posted, and the time to accept them will be finished. The game that has 5 votes will be the winner. (This is still a work in progress.)
First Prize: 1/2 of the amount of money that is accumulated.
Second: 1/3 of the amount of money.
Third: 1/4
That sounds fair, no?

I’m being serious on this whole matter, as well. If enough people are interested, i will set up paypal account, and work from there. You need paypal, or some way to donate, of course.

SO who is interested?

For something like RPG Maker or RPG Toolkit, I could see a contest like this being fun.

For something like Unity…not so much, just because of the workflow to create even a simple game.

This could be mitigated by providing contestants a predefined set of assets (code, sprites, music), and asking them to create something from those, sort of like a Game Designer edition of Chopped.

…Actually, the Game Designer edition of Chopped could be a really good idea. Hmm…

To be honest, I actually did not clue in to the fact that it is much easier for RPG maker.

What i’m thinking at the moment, is maybe there has to be at LEAST 10 minutes of gameplay, minimum, for RPG maker.

Yeah, there’s simply not enough time in an hour to set up a game engine and the basic elements of a game. I’ve watched a few livestreams of Ludum Dare, where the developer will spend at least two hours just making the rendering engine. In my own experience - where there’s been no time limit - I spend a couple of hours nailing down the player movement.

I think - even though an hour is a nice round number - it would have to be increased to two hours, and there would have to be a lot of available assets. Most of the assets should be art - almost no code should be provided. (beyond the usual Unity suspects like First Person Controller) That way, there’s a potential for entries to have very different gameplay - if you provide code and not art, then all the games will be basically the same with different graphics.

Can’t believe everyone overlooked that fact that

1/2+1/3+1/4 = 1.08333

Lol

I saw it. I didn’t think it was worth derailing the thread for it.

I think a huge part of being able to make a game in a short time is having things ready. If I’m starting from scratch, it’ll take me an hour to get the menus ready for the game, even using the basic GUI. Instead, I could have a set of scripts (and prefabs) ready, and just throw them in in seconds. If you pre-plan and have all the stuff ready, it becomes a lot easier to get something fun written in a short time. I don’t know if an hour is long enough for anything non-trivial, though.