Is there the hover effect in Metal mode?
There is not. Apple doesn’t provide access to the gaze information that would allow us to implement any such effect. You can suggest that they do so via the Feedback Assistant, and/or use the head position to cast a ray into the scene to determine what’s being looked at in order to apply an effect.
Hey @AndrzejUnity,
I tried using the Raycast method, but the issue is that it only provides information about where the user is looking when they pinch their fingers. This makes the Raycast method ineffective for our use case. I also attempted shooting the Raycast through the camera, but it’s not accurate since the user isn’t always looking exactly where the camera is pointing – if you know what I mean.
Is there any update from Unity to support this feature in Metal mode, similar to how it’s handled in PolySpatial?
As mentioned above, this is a limitation that Apple has imposed; we can’t do anything about it. I’d suggest using their Feedback Assistant to request a way to access the gaze data.
Any updates on this? Does it make sense to wait for Unity to implement this or it’s easier to just do it ourselves?
If you can implement it yourself, I would advise doing that, since we don’t currently have a timeline for when we’ll add this.
this is a bummer =( why so? this is a game changing feature!