Hoverboard Prototype

I’m using Force to gain momentum but I can’t seem to smooth out the frame stutter.

http://reeltrash.com/hoverboard-prototype/

added a screenshot:

Here’s the Movement controller script. Please tear it a new one. :smile:

using UnityEngine;
using System.Collections;
using UnityStandardAssets.CrossPlatformInput;

public class hoverscript : MonoBehaviour {

    public float speed = 0; // speed in meters per second

    public float thrust = 0;
    public Rigidbody2D rb;

    void Start() {
        rb = GetComponent<Rigidbody2D>();
    }
    void FixedUpdate() {
        KeyMovement ();
        rb.AddForce(transform.forward * thrust * Time.deltaTime);
    }

//    void Update(){
//            KeyMovement();
//    }
    void KeyMovement(){
        Vector3 moveDir = Vector3.zero;
        moveDir.x = Input.GetAxis ("Horizontal"); // get result of AD keys in X
        moveDir.y = Input.GetAxis ("Vertical"); // get result of WS keys in Y
        // move this object at frame rate independent speed:
        transform.position += moveDir * speed * Time.deltaTime;
//        print (moveDir.y);
    }
}