ok so im making something very similar to the one in this video
How is it posible to get a floating car similar to that and making it even on terrain all terrain? I’ve been working on this for a while but can’t find anything that has actually helped.
Yes you could use a raycast in this case to see how the normals are aligned beneath the hover craft. The rest can be done with additive animations and/or physics. Easiest would be to accomplish this with the physics engine. Start off by making a rigidbody that floats above the ground no matter where the ground’s current height is, from there just add functionality to steer.
You can sample the height data at the current position from a terrain and rotate towards the current normal - using the physics engine you’d have forces that pushes the rigidbody into angle.