How 2 get coordinates of the edge of screen?

I need some 3d object to be alwayson the edge of the screen & underlay some other 3d objects. How 2 make it? I tried Camera.main.ScreenToWorldPoint(new Vector3(Screen.width, 0, 0)) but it doesn’t work

Use Camera.main.ViewportToWorldPoint(new Vector3(x, y, depth))
where x and y are screen coordinates from 0 to 1
and depth is the world space depth along the camera frustum.

DapperMonke, tysm!

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