How a stationary character faces the camera

Dear forum

First of all this is my first post and i would like to thank everyone of you for this community, it has been really helpful for me.
I am having problems scripting my character in my application.This is what i want : I have a stationary character and a first person controller from Unity’s ready assets. I need the character to follow by rotating the First Person Controller. Not walking behind him in a distance but facing First Person Controller as it moves around him.
I would like to add that i am a begginer in game development and i hope i provided enough information about my problem.

Thank you in advance

The question is a little unclear, but maybe Transform.LookAt() is what you’re looking for.

Sorry about the unclarity in my question. My english isnt very good. I tried to make a picture to explain what i want.

Thank you

Yup, Transform.LookAt() should do what you want. (I’m assuming the objects are in the same plane. If not, you can still use LookAt(), but you’ll have to adjust for the difference in height/elevation.)