Don’t know if this is the right place, but I feel like there’s room for purely organisational folders in this as things get quite messy as you build and linking things with GameObjects creates problems with layers & tags etc. To distinguish this, maybe they could occupy the dark grey strip on the far left of the screen?
1 Like
I agree.
I know the general consensus is to just use an empty GameObject to act as a “folder” for hierarchical organization, but I personally don’t like doing that.
GameObjects come with their own collection of data such as layers, tags, static flags, & components that aren’t relevant for a folder to visually organise the editor hierarchy.
This unused data is included in the standalone application, whereas a folder should only need to exist in the editor.
It can also make for some weird parent/child problems with raycasting and things like that. Like the raycast gets the parent object because it has the same tags etc.