How about hardcore game in facebook?

Hardcore game, I mean for gamer’s game.

Not for light gamer.

Is hardcore game has market value in FB? How about prospect?

These are my thoughts exactly. I’m going to be giving it a shot. Not like CoD or anything but more like a PSN type title. I think there’s huge room to expand here.

No, no one will be bothered waiting 30 min or more for the game to load

You make the assumption that it’ll take a long time to load… This is incorrect. Some of the best PSN games are around 100 MB and that includes music. For example Shatter (A game I made) was 163MB and 105MB of that was the soundtrack. The rest of the 60MB was 10 complete worlds. This means you could probably break it into an initial chunk of 8MB and then the rest you download as you go split into 9 more separate downloads.

I haven’t really investigated this but is it possible (or does it happen already) for a browser to cache an entire Unity game? Meaning you only download it the first time or when there’s a patch much like steam?

Yeah, but you need to give Unity 1% of your gross revenue…which is absurd. That will allow you to use the Caching API in Unity. Which, by default there is a shared cache that has a very small limit (like 10 MB), but the license will give you a lot more than that, not shared.

The OP says “hardcore”, which to me means intense, skill-based gameplay, as opposed to the very light-hearted, click-and-wait-a-day gameplay of ____ville. This is technologically doable, the main challenge will be finding the audience.

You’re all talking about AAA graphics in a browser, which is silly.

Back to finding an audience… there’s definitely hardcore gamers out there on Facebook! (Because, well, everybody’s out there on Facebook). Here are some of the challenges I can think of…

  • Hardcore gamers will have a natural bias against Facebook games, so you’ll have to do some marketing to make them even consider playing it.
  • What would a hardcore social game actually play like, as opposed to a normal hardcore game? Casual games handle social interaction by treating your friends as gameplay objects; the more friends that accept your requests, the better you do in the game. Hardcore gamers don’t like this; they prefer their performance to be based on skill alone.
  • How are you going to make them come back? Zynga entices players to come back by limiting the actions you can perform in a certain amount of time. Hardcore gamers, again, are not going to go for this.