In 2019.1 Shaders: Added support for BLENDWEIGHTS and BLENDINDICES semantics in vertex shaders.
but how we can access to that data in vertex shader?
i try do so:
struct vertex
{
float4 vertex : POSITION; // The vertex position in model space.
…
float4 weights : BLENDWEIGHT;
float4 idx : BLENDINDICES;
};
but data is empty…