When a gameobject touches a specific object, I call the Rewind method, which at its, end calls the Replay method. How do I add a wait or a hold of 2 seconds before Rewind and Replay, both are called ? I need the hold to be added inside these methods, instead of calling these methods after 2 seconds.
public void Rewind()
{
Sequence backwardsTween = DOTween.Sequence();
for (int i = waypoints.Count - 2; i > -1; i--) {
backwardsTween.Append(transform.DOMove(waypoints*, 0.2f).SetEase(Ease.Linear));*
public void Rewind()
{
Sequence backwardsTween = DOTween.Sequence();
for (int i = waypoints.Count - 2; i > -1; i--) {
backwardsTween.Append(transform.DOMove(waypoints*, 0.2f).SetEase(Ease.Linear));*
playerPos = waypoints*;* } backwardsTween.OnComplete(Replay); } yield return new WaitForSeconds(2); public void Replay() { Sequence forwardsTween = DOTween.Sequence(); for (int i = 0; i < waypoints.Count; i++) { forwardsTween.Append(transform.DOMove(waypoints*, 0.2f).SetEase(Ease.Linear));* playerPos = waypoints*;* } } i hope this is will help