Hi,
is there actual a way to adjust the shadow thrown by a normal map in URP?
I use URP with Hybrid Renderer V2.
I deactivated the shadow in the urp settings, but still I get too much shadow on the texture.
This is how my texture looks like in Substance 3D Painter:
Unfortunately this just changed a bit the size of the shadow, but even with negative numbers or 0, there was still too much shadow.
I solved this now by disabling the “height” property for only this material in Substance 3D Painter.
I thought that the “height” property will only be used for the “height” map in the end. But it seems its also used for the normal map.
Normal map with activated “height” material property