How adjust shadow thrown by normal map? (Texture)

Hi,
is there actual a way to adjust the shadow thrown by a normal map in URP?
I use URP with Hybrid Renderer V2.
I deactivated the shadow in the urp settings, but still I get too much shadow on the texture.

This is how my texture looks like in Substance 3D Painter:

And this it how the texture looks like in Unity:

And Unity with too much light:

And my URP settings (shadow is deactivated):

It just looks strange even from far away:

For a lit shader, you can adjust the strength of the normal map in the material:

7597621--942583--upload_2021-10-23_22-1-26.png

Thanks for your answer @burningmime

Unfortunately this just changed a bit the size of the shadow, but even with negative numbers or 0, there was still too much shadow.

I solved this now by disabling the “height” property for only this material in Substance 3D Painter.
I thought that the “height” property will only be used for the “height” map in the end. But it seems its also used for the normal map.

Normal map with activated “height” material property

Normal map without “height” material property