How are folks handling Databases? (Or lack there of?)

Since I can’t get Unity to play nicely with SQLCe although I got all the imports working nicley in visual studio, it throws an error about not being able to run native code… Lame… How are other people implementing a database solution? I don’t want to communicate with a server to transmit data to for things that should live on the local machine! And I would like to avoid reading in any kind of text file (XML, my own format etc, that tedious and I’m not going to be rewriting the wheel here)

The kinds of things I am storing are pretty much game assets: text and information about players, items, quests, etc.

If there is absolutely no way to use a local database, I guess I’ll get to work making a dump utility for my content toolset, and an importer for that data on the Unity side.

now you can use Siaqodb as local database for Unity3D for all platforms: PC, Mac, Android and iOS; see more info here:http://siaqodb.com/?p=482

I’m using SQLite through the .NET/Mono APIs, though it took a lot of finaggling about to get it working on iOS with Bytecode stripping.