How are loaded asset dependencies with assetbundles ?

Hi,

I was wondering how the dependencies of an asset were loaded when you use asset bundles.

For example, I recently began to use asset bundles ( with unity 5.0 beta) to load asynchronously materials.
The texture used by those materials are in the same asset bundle, so when I load the materials, the textures are also loaded.

My question is : When I use LoadAssetAsync for a material, does it also load the texture asynchronously? Or should I use LoadAssetAsync on the textures separately?

Thank you

Bump
The same question goes when you loadasync scriptable objects referencing assets such as Meshes :slight_smile: