So I’m looking at this unity example game and I’m wondering, how does unity manage to apply an image like this:
onto a complex 3d model, like how does it know which parts of the image go onto which polygon?
So I’m looking at this unity example game and I’m wondering, how does unity manage to apply an image like this:
onto a complex 3d model, like how does it know which parts of the image go onto which polygon?
What you are looking for is: UV mapping. You can start reading about it from here: UV Mapping