I’d like to replicate the rendering technique of the editor handles (specifically for translation, the 3 arrows) to have handles at runtime. I realize we can’t currently do this with the Handles class as it’s not exposed at runtime in the UnityEngine assembly. The functionality I’m observing is as follows:
- The translation arrows are lit, as in, shaded.
- The translation arrows are rendered on top of everything else, as if they’re the last thing rendered.
- The translation arrows never seem to change size, regardless of camera zooming in/out.
How can I best replicate this rendering technique?
thanks!