Before anything, sorry if this has been already answered. I just don’t know how to search for this, and I resorted to asking here after several attempts at googling for it.
Many panels in Unity have a cute mini-toolbar with filter fields, dropdown menus, and buttons, e.g. Project, Hierarchy, Scene, Console, etc.
I’m making an editor for a custom asset, and I’d like to know how they were implemented. I went through the scripting reference and I just couldn’t find any component for it, and my searching Google was unsuccessful.
The custom asset I’m talking about is a dialogue asset with a not-so-simple object graph where this kind of toolbar for editing could come in very handy.
No problem ! Regards :)
– WoozyBytes