I ran into a thread last night with this title. It went from 2008 to January 2010… Now the App Store has booted alot of useless apps and the game…if you will excuse that term here…has changed. I, and I am sure others amongst us would like to hear the latest on what is cooking and the tips, must-do’s and don’t-do’s to keep in mind. We pick up our iPad the morning of April 3rd…that has gotta be a game changer too. How do those that are doing well in sales feel this will affect their income and do you have alternate strategies for that as opposed to the methods you used to sell to the iPhone and iPod Touch user communities…
my personal view is to take your time and get a quality app 90 per cent finished and then approach a publisher the appstore is way to saturated to throw your game out there and hope that apple feature it…and besides the big boys/publishers have a old school boy back door thing going on…and they usually get there games featured…even if there crap :twisted:
Thanks for the input. There also a number of other game sites that pay out for your games. Anybody have any experience with those? As far as publishers…I say beat them at their own game. I will bet some of these blogs and review sites are set up by game studios. Basically what a publisher does is keep the publicity ball in play. And play the transactional insertionalist paradigm. If ya can’t make them then insert yourself in the chain and make access between maker and seller ever harder to deal with. Their logjam needs breaking or this ends up like old media with power in the hands of a few and many better than average and great titles going into the 13 roundfile.
Yes the war between indie and developer is lopsided in some sense.
And this is to be expected, what with developers firmly planted in the ground. Many indies generally get picked up by developers if their product is good enough. Some of these main developers allow the indies to run free making silly but fun games, whilst others merge them into higher priority games, effectively ending what ever plans the indies had.
Its a harsh world, especially since there are so many indies out there that developers are having a harder time judging quality of product and quantity of sales.
Will they profit from the little guy? Does the little guy and his friends offer enough that they can benefit the company?
All good things to think about!
On the other end, their is the small percentage of indies that go fully pro. Those same people end up having to weigh the pros and cons of other indies, can they merge with them to grow the company, or is the compatibility between coworkers just not there!
So taking into account of the App Stores, game sites etc etc etc. For them the question is, will your product generate enough user hits upon their website?
Game sites earn a larger budget form banner advertisement, as the same goes with apple in a sense. Every app sold meant that the player had passed through a few banners along the way to find it.
Whew I think a put a mouth full there
Lets keep this rollng, i’m finding this topic interesting!