I’m making a game where there will be like 80 spheres moving on a screen that have RigidBody component and will bounce each other off (via Physic material) and also bounce off borders of screen which are box colliders.
As I don’t have a device to test, will I see a drop in performance on iOS/Android? If yes, what are my alternatives?
I thought of making them triggers and handle collision manually but I don’t know how.
it depends on your device, they have a very drastic difference from for example, iphone 3gs and ipad 4… thats why is important to have the device you are targetting to , to test on it and see real performance and the difference is even wider for android devices, because those exist in thousands of different combinations