when the transport runs to the trigger object, when you press a key, the object will be assigned to parental
Here is a photo
It would be desirable that when you press a key, the project hit is attached in this way
The question is how to implement this idea!
With the help of animation,?
bool canAttach;
GameObject attachable;
public Vector3 attachedPosition;
void Update()
{
if(Input.GetKey(KeyCode.Space))
{
if(canAttach)
{
attachable.transform.parent = gameObject.transform;
attachable.transform.localPosition = attachedPosition;
}
}
}
OnTriggerEnter(Collider other)
{
if(other.tag == "attachable")
{
canAttach=true;
attachable = other.gameObject;
}
}
OnTriggerExit(Collider other)
{
if(other.tag == "attachable")
{
canAttach=false;
attachable = null;
}
}
this should work now