how big is my app size

hi, i made an app in unity, the liraray folder and asset folder combined is 10mb in size..however when i compiled the thing a game folder is generated it is over 100mb in size? is this normal? i have a bunch of stuff in my asset folder that is not used should i delete those? and i imported the standard unity assets should i delete them if they are not getting used? btw the game i made is meant for iphone

First of all, Unity ONLY publishes files called in the game, so do not worry about deleting those as long as they are never called or used.

I only have one idea to why the published game would be bigger than the source... wait... maybe two.

What platform did you publish the game to? WebPlayer? iPhone? Standalone? My other idea about this was, does the source include compressed files? Because Unity automatically compresses stuff for you, but compressing a compressed format actually decompresses it. Like a double negative. My last idea is, are you calling any files from the web? Unity could be downloading these files to implement with the package.

I hope these tips help, but I still do not understand how it could increase by 90%.

-Keavon

I asked this same question a while back. Here’s how you check the app size.