How Big Is Your Project File?

My small and humble game like this one below;

Already “cost” me 2.9GB.

I am working with in a team of 3 programmers but I don’t know how to host this on repo. :frowning:

I am comfortable using GIT with SourceTree + BitBucket but they have limit in their storage space.

I’d look at either the Visual Studio hosting solution, or Unfuddle.

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I used a hybrid approach … it an be a pain if your assets aren’t well developed or being modified a lot but:

  • create a folder to hold your raw art in like /Assets/AssetSource

  • add this AssetSource folder to the ignore file so it doesn’t get committed/controlled

  • zip the folder up and share with your team via FTP or dropbox, googledrive etc

  • they extract and place it in the exact same location as you had, also making sure to do the ignore

  • when creating prefabs make sure they go in a separate “prefab” folder etc

  • now everyone has this same AssetSource folder - anything that refers to it works just fine and can be put under source control

  • once a week (or as needed) created an updated art file or create smaller drop in updates as needed

Again painful process if art is undergoing much revision but in a small team with zero budget for repo space utilizing free space from hosts … it gets the job done.

I’m sure other folks might have other solutions that are similar but more elegant :slight_smile:

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Your idea sound great for not so big budget developer like us. :smile:

Not sure if it’s the same thing, but why not just spend like $7.99 a month for a Website and put all your stuff on there for your team to download? Places like Hostgator have unlimited space and bandwidth.

(again, not sure if it’s the same thing) I’ve never worked with a team remotely before.

Hmm… I already have web hosting with 30GB.
But I don’t have experience setting up a repo with version control on it.

Was just looking into some stuff like this a few days ago. Check out this post which went into discussions about a bunch of different solutions. Something there might help you.

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Ahh okay, well I’d still recommend getting the unlimited hosting and bandwidth for a website LOL.
Can’t beat super speedy website service with unlimited everything for 7.99 a month.

But trying typing in on google (“Version Control PHP Script”) or whatever they are called just make sure to put PHP Script at the end. Hope that helps buddy!

They are not giving you “unlimited”.
Try upload 200GB.
Your account will be suspended for “over resources limit”.

I’ve uploaded over a terrabyte of stuff before and never had a problem like that, but of course this was over a period of time, not in one night LOL.

Yea of course. lol

But I used to have an account there to say that.

Dang that sucks… Well I wish you luck trying to find what you’re looking for, you can try searching the PHP Scripts and see if you can find anything.

Alright man… Thanks for the advices.

If you’re find something good about that field, don’t forget to share here. :smile:

Github, entry level plan.
$7.99 a month and we’ve used it no problem with multi-GB projects.

Only limitation is single file size cannot exceed 100mb.

“How big is your project file?”
72.9mb :wink:

I quote from one of the greats:

“Bigger is always better”
“Not when you have a boil in the crack of your ****”

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visual studio online is free. Unlimited projects, no repro size limit, and up to 5 non-MSDN users. Also, with visual studio community edition mow being free, its a killer pairing.

That’s so… efficient! :open_mouth:

It builds really fast too. All the assets are assetbundles outside the project. The only asset in the game project is pretty much the splash screen… The project is all code really.