I used a hybrid approach … it an be a pain if your assets aren’t well developed or being modified a lot but:
create a folder to hold your raw art in like /Assets/AssetSource
add this AssetSource folder to the ignore file so it doesn’t get committed/controlled
zip the folder up and share with your team via FTP or dropbox, googledrive etc
they extract and place it in the exact same location as you had, also making sure to do the ignore
when creating prefabs make sure they go in a separate “prefab” folder etc
now everyone has this same AssetSource folder - anything that refers to it works just fine and can be put under source control
once a week (or as needed) created an updated art file or create smaller drop in updates as needed
Again painful process if art is undergoing much revision but in a small team with zero budget for repo space utilizing free space from hosts … it gets the job done.
I’m sure other folks might have other solutions that are similar but more elegant
Not sure if it’s the same thing, but why not just spend like $7.99 a month for a Website and put all your stuff on there for your team to download? Places like Hostgator have unlimited space and bandwidth.
(again, not sure if it’s the same thing) I’ve never worked with a team remotely before.
Was just looking into some stuff like this a few days ago. Check out this post which went into discussions about a bunch of different solutions. Something there might help you.
Ahh okay, well I’d still recommend getting the unlimited hosting and bandwidth for a website LOL.
Can’t beat super speedy website service with unlimited everything for 7.99 a month.
But trying typing in on google (“Version Control PHP Script”) or whatever they are called just make sure to put PHP Script at the end. Hope that helps buddy!
visual studio online is free. Unlimited projects, no repro size limit, and up to 5 non-MSDN users. Also, with visual studio community edition mow being free, its a killer pairing.
It builds really fast too. All the assets are assetbundles outside the project. The only asset in the game project is pretty much the splash screen… The project is all code really.