I have made some actions of my model in Blender, but today I found Unity 4 integrated the new Mecanim animation engine. How these two different ways to make animation collaborate with each other? It seems that Mecanim has predefined some armatures(e.g. ‘Humanoid’), do I have to change bones to fit it in Blender?
(I have watched Unity Mecanim Tutorial but it didn’t mention about how external modeling tool work with Mecanim.)