I was experimenting with Unity’s Sprite Editor, but I realized if I wanted to include a disproportionate sprite in an animator, the standing sprite is relocated. I have a picture for a better understanding.
The left part shows a regular standing sprite example. The right part shows a disproportionate sprite being used to replace the standing sprite, relocating the image based on scaling.
Is there a way that the ideal outcome (disproportionate sprite, but maintains its location regardless of scaling) can be accomplished?