Simple question: how can a client get its Networkplayer variable? (I feel a bit stupid that I can’t find this out myself
)
I need to use Networkplayer in Network.DestroyPlayerObjects()
Simple question: how can a client get its Networkplayer variable? (I feel a bit stupid that I can’t find this out myself
)
I need to use Networkplayer in Network.DestroyPlayerObjects()
All I needed was to write
Network.player
I feel so embarrassed right now ![]()