I’m trying to get a gameobject to follow another gameobject, without being parented so the following object can get lost, and separated from the primary gameobject. I had a very rough follow without damping, and it never looked very good. I’d like to improve and fix that. My goal is to get multiple gameobjects following eachother in a loose chain.
Can you just decrease the basicSpeed to be slower for the following object? You can use iTween to set a speed as well and follow them, but just set the speed to a realistic speed that the object being chased can outrun.
No, because there are multiple objects in the chain. Each gameobject follows the last one in the chain.
Although it does give a kind of elastic effect, not sure if you want that or not
– froYoUnityScript is fine - Converting to C# is fairly simple. Elastic should be fine too, it's an arcade game so physics don't come into play. :)
– DevMerlin